Ship texture painting

Day one!

Next up, baking out both an ambient occlusion map and another one where I inversed all the normals (edge map). I will use these to pipe into the (sort of) procedural wear and tear I’ve got going on.

prop_ship0002

1 Comment
  • sun lin
    Reply

    this is great!

    March 18, 2015 at 11:35 am

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