Composition testing

Testing out how I want the composition to be. Think I will keep it simple.

Also figured out today how to get the reflections of the projected environment without getting the diffuse rays, which means this version is comped properly and I’ve got all the control I would ever want. Ray switch to the rescue! The projected image doesn’t return any diffuse rays for the shadow catcher shader. Neat little trick!

wip_0038

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