Either outside taking pictures or inside waiting for render buckets. Beyond passionate about shading, lighting and rendering. I also have a special interest in writing high performance lens shaders.
Technical Shading at Apple (current position)
Lentil // Developing bidirectional camera shader for Arnold (current position)
JIBARO (2022) // Surfacing Supervisor at Pinkman.tv (Alberto Mielgo's studio)
Superpets (2021) // Technical Shading at Animal Logic
Lego Movie 2 (2019) // Technical Shading at Animal Logic
Love, Death and Robots (2019, The Witness) // Surfacing Supervisor
Amusement Park (2018) // Lighting & Compositing at Ilion Animation
Goosebumps (2016) // Creature sculptor at MPC
Deep (2016) // Modeler at GRID Animation
Artwork: Mars 2030
3D Artist magazine // Showcase section
3D World magazine // 3 Page tutorial
Artwork: Self Portrait
3D World magazine // 3 Page tutorial
Artwork: Path Tracer
3DTotal Excellence Award & featured on front page
3DCreative magazine // Cover page artwork & 5 Page tutorial
3D Artist magazine // Technique focus
3D World magazine // Showcase section
Artwork: Still Life
3DTotal Excellence Award & Tutorial featured on front page
Anders Langlands’ alShader Library landing page artwork
Artwork: Internet Explorer
CreativeBloq article on how to get started in the animation industry
Artwork: Gauthier the Happy Chef
3D Artist Magazine – Gallery section
3DTotal Excellence Award / Featured on front page
Brazil Digital Mag: 3 page article on the process of creating Gauthier the Happy Chef
Artwork: Anatomy For the Artist
3D World Magazine – First two pages of the showcase section.
zenopelgrims at gmail dot com