Testing out the composition with the dragon. It’s incredibly hard to get a nice pose for it with the fisheye distortion. The head appears to be massive because of it – I’ll have to find a workaround for this. When I find something I like I can continue to model props, get the actual character in and go on from there. I should be doing a early lighting test soon as well.Read More
I love the developers over at Pixologic, but I strongly disagree with their taste for start-up matcaps. So I’ve been looking for a way to change the startup material to a custom matcap.
Add this little piece of code to your ‘ZScripts/DefaultZScript.txt’ document in your Zbrush folder.
For example, I love Jesse Sandifer’s matcaps, so I set my default one to ‘z7’
Got pretty annoyed about not finding a way to select all objects inside of a group in Maya, so wrote a little code snippet that does it for me.
[python]import maya.cmds as cmds
For my programming assignment here at the NCCA in Bournemouth), I chose to make a fractal generator.
You can generate various fractals through and L-System, and the Pythagorean tree through a turtle library I wrote.
I can’t upload the source code, since other students next year might run away with it. Sorry guys! :-). Feel free to contact me for some advice though. Always happy to help.
Click on the read more tag to.. well.. read (quite a bit) more.
The exams are approaching and sometimes I need to find some time to relax, sit down and sculpt. This is what I’ve come up with yesterday evening. No details, just base forms.
And a timelapse for the people that would be interested:
Sometimes a project hasn’t been planned thoroughly enough, and you lose interest. Well, that’s what happened to this one. I know that it’s heading in the right direction, but can’t figure out what exactly it’s missing. It’s something crucial.Read More
Thought it would be a good time to post some new WIPs, the Elf girl being a character for a personal project, and the very stylised character a design for the BFX Competition I will compete at with the team of student’s we’ve put together.
I’ve bought XrayUnwrap today – a new 10 pound unfolding plugin for Maya. All I can say is that this is a lifesaver for me. No more exporting and importing anymore!
I had to unfold 90 meshes for this character, and did not run into a single problem while doing this. Only took me about an hour as well. Absolutely fantastic.Read More
Today I got an email from the lovely folks at Allegorithmic, apparently I’m one of the 50 lucky people that are in the closed beta of Substance Painter, a really innovative new piece of texturing software. Pretty stoked to start playing with it.. before everyone else!Read More
My hands got incredibly itchy while being sat at home in Belgium, without a computer. So, .. I tried to do a traditional sculpt! About 10cm high. My tools didn’t allow me to do smaller details than this though. Got to work bigger next time!Read More
During the project, I tried to record my screen as much as possible, to keep me focused. I have a bad habit of always opening my browser without the need for it.
And so I ended up with a lot of footage – of which I decided to make a making of.
Hope you enjoy it!Read More
Gauthier is a happy man. He dreams about working in one of the most respected restaurants in Europe. However – he knows that everyone who wants to reach the top, has to start from the bottom. Because of this, he tries to do his current job – wrapping up happy meals – as perfect as possible.Read More
Powered by themekiller.com